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1. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
The only reason (outside of the cool look of the ship) that I want to use this ship at all is because of the 125mb/s bandwidth. Pull turrets from it, not nerf its main damage type. Look to the Vexor Navy with only 2 turret hardpoints. Probably won...
- by TheFace Asano - at 2013.10.24 14:40:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mina Sebiestar wrote: TheFace Asano wrote: 800 AC and 1400 Arties can both be very useful in PVE. In an ship with no range bonus, the AC will be more dps out to about 30km or so, where Arties start doing equal dps or more. Falloff helps Arti...
- by TheFace Asano - at 2013.10.21 04:50:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
800 AC and 1400 Arties can both be very useful in PVE. In an ship with no range bonus, the AC will be more dps out to about 30km or so, where Arties start doing equal dps or more. Falloff helps Arties too, and you will get a wider damage range wit...
- by TheFace Asano - at 2013.10.21 03:29:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: TheFace Asano wrote: chaosgrimm wrote: I want to address marauder dps again. There have been several posts comparing them to pirate ships, this is not going to be one of them as CCP already has plans to rebalance them. H...
- by TheFace Asano - at 2013.10.18 20:38:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: I want to address marauder dps again. There have been several posts comparing them to pirate ships, this is not going to be one of them as CCP already has plans to rebalance them. However, t1 battleships have already had a reb...
- by TheFace Asano - at 2013.10.18 19:11:00
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6. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
When is the new iteration of changes CCP Yitterbium announced for mauraders coming to SiSi? Also it would be great if we had some sort of post or sticky that is patch notes for SiSi.
- by TheFace Asano - at 2013.10.17 14:15:00
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7. The Quadruple nerf of Marauders - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: A Man Divided wrote: Supreme clientele wrote: stop cryng no one hates pve. Mauraders are broken and need nerfbat big time. these things godtank everything that isnt a dread. so lets get real stop the crying and let...
- by TheFace Asano - at 2013.10.17 14:00:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Maximus Andendare wrote: CCP Ytterbium wrote: Harvey James wrote: Also Ytterbium -have you considered replacing TP bonus on golem for an explosion radius bonus??? Ah yes, forgot to address that in the previous po...
- by TheFace Asano - at 2013.10.16 16:50:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: HOSTYUT wrote: Quick question about Bastion Mode. When activated you can't jump,dock, etc. What i'm curious about is once your cycle has ended, is there still a cool down or can we jump/dock up? Thanks You are sti...
- by TheFace Asano - at 2013.10.15 02:44:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
BrandKuiken wrote: As the Vargur and Golem are my main ships and lvl 4 missions are my main income, I have some issues with the new ideas. From my point of view, the marauders class in general (as T2 ships are designed for specializing) is to s...
- by TheFace Asano - at 2013.10.14 21:28:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mer88 wrote: BrandKuiken wrote: Elfi Wolfe wrote: MJD is 100km.. so you can salvage wrecks 48km near.. MJD to other side. then you just have to move 4 km to get the wrecks that was at 49km from your first position. While this sounds p...
- by TheFace Asano - at 2013.10.14 21:12:00
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12. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Any ETA on when these hit SiSi?
- by TheFace Asano - at 2013.10.14 15:09:00
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13. Marauders and drones... - in Test Server Feedback [original thread]
After some more testing this weekend I feel that the Golem and Paladin are both fairly strong, while the Vargur and the Kronos less so. The Kronos has cap issues and is much easier to nuet than the Paladin (Paladin was the only one I did not fly, ...
- by TheFace Asano - at 2013.10.14 14:57:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Alvatore DiMarco wrote: You may want to re-check their current align time. I also get the strong feeling from this post that you haven't actually flown one on SiSi. If he has then its only in PvE. The MJD is good for...
- by TheFace Asano - at 2013.10.12 12:19:00
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15. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
DeviantAnt wrote: Alvatore DiMarco wrote: DeviantAnt wrote: I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking sin...
- by TheFace Asano - at 2013.10.12 12:06:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: TheFace Asano wrote: ...If I was going to roam with these in a gang, I would bring either one of the new EWAR frigs or any other dedicated platform to bring bonused webs. Why on earth would you have to just bring th...
- by TheFace Asano - at 2013.10.11 21:14:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: baltec1 wrote: Dinsdale Pirannha wrote: It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS. DPS is the same and the supertank lets you engage e...
- by TheFace Asano - at 2013.10.11 21:03:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tragedy wrote: baltec1 wrote: Dinsdale Pirannha wrote: It really does not matter if I can over-tank NPC rats, when my DPS is so low I can't kill them as fast as any T1 BS. DPS is the same and the supertank lets you engage entire roam...
- by TheFace Asano - at 2013.10.11 19:57:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Kagura Nikon wrote: These nerfs are NOT because of PVP.. they are there because of BASTIOn that is a compeltely PVE focused module (because in PVP those capabilities are useles). THe only PVP buff was the MJD bonus. Bec...
- by TheFace Asano - at 2013.10.11 16:41:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Daishan Auergni wrote: Dinsdale Pirannha wrote: Well, ran another test tonight on Sisi. The Paladin looks to be finished as a viable boat in Vanguards. Thanks CCP. Why can't you guys just come out and say "**** you high sec". Every one of y...
- by TheFace Asano - at 2013.10.11 11:45:00
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